Overview

This document tracks Beerio game statistics. Use the tabs on the left to browse between Game and Round data. A single Game consists of four Rounds, over which players must consume a 16 oz. beer or equivalent beverage. The last tracked games were 6 games played on Friday, May 29, 2020 by Neil, Shawn, Chuck, and Steve.

Game Data

Scores and Events

This table contains scores and events for all logged games.

Beverages

Since beverage data recording began on Friday, May 22, 2020, we have consumed 25 Busch Lites. Assuming an average price of $17.99 for an 18 pack, we have consumed $24.99 in Busch Lite since beverage recording began. Assuming a Busch Lite is consumed in 90% of all rounds played to date, we can extrapolate this to 581 Busch Lites valued at $580.68 since score recording began on Friday, March 6, 2020.

The table below depicts a cross-tabulation of players by beverages.

Chuck Karly Neil Shawn Steve
16oz Bon Viv 1 0 0 0 0
19oz White Claw 0 0 1 1 0
25oz Natty Rush 0 0 1 1 0
25oz Vizzy Seltzer 0 0 1 1 0
Busch Lite 7 0 12 3 3
Water 1 2 0 0 1
Wine 0 0 0 0 1
Chuck Karly Neil Shawn Steve Total n
16oz Bon Viv 100.0 0.0 0.0 0.0 0.0 100 1
19oz White Claw 0.0 0.0 50.0 50.0 0.0 100 2
25oz Natty Rush 0.0 0.0 50.0 50.0 0.0 100 2
25oz Vizzy Seltzer 0.0 0.0 50.0 50.0 0.0 100 2
Busch Lite 28.0 0.0 48.0 12.0 12.0 100 25
Water 25.0 50.0 0.0 0.0 25.0 100 4
Wine 0.0 0.0 0.0 0.0 100.0 100 1
All 24.3 5.4 40.5 16.2 13.5 100 37
Chuck Karly Neil Shawn Steve All
16oz Bon Viv 11.1 0 0.0 0.0 0 2.7
19oz White Claw 0.0 0 6.7 16.7 0 5.4
25oz Natty Rush 0.0 0 6.7 16.7 0 5.4
25oz Vizzy Seltzer 0.0 0 6.7 16.7 0 5.4
Busch Lite 77.8 0 80.0 50.0 60 67.6
Water 11.1 100 0.0 0.0 20 10.8
Wine 0.0 0 0.0 0.0 20 2.7
Total 100.0 100 100.0 100.0 100 100.0
n 9.0 2 15.0 6.0 5 37.0

Glory and Shame

This table depicts overall Beerio statistics for all tracked players. So far, we have scored 15,103 points in 209 games.

Scores

Game Figures

Past Nine Days

The first figure depicts Beerio scores over games in the most recent 9 days. Punishments are indicated by a blue shell. Days with only one game are excluded.

Scores Over Games

The next plot pools the data across evenings to show the change in average score for each player as the evening wears on. Points indicate scores for each match, jittered horizontally to reduce overplotting. In a linear model, each additional game is associated with a score difference of -0.27 (95% CI: -0.49, -0.05). The relationship between game and score appears nonlinear, however. Accordingly, the lines on the plot are loess splines of score on game number. These splines represent nonparametric trends–they will, however, tend to be overly flexible with few data points.

Score Distributions

The next plot depicts overall score distributions for each player as a violin–a symmetrical density plot. Wider cross-sections indicate more games with scores in that range. Points indicate scores for each match, jittered horizontally to reduce overplotting. The line inside the violin denotes the median score.

Overall Score Distribution

The last plot depicts the overall score distribution with mean (23.4) and median (22). Green bar sections indicate scores receiving shots.

Round Data

Round-Level Scores

This section depicts the round-level data which contains information on scores in specific maps. Due to difficulty, it may be recorded less frequently than game-level data. The table below shows all recorded rounds.

Player Scores by Course

The next table displays average scores for each player on each course.

Course Info

The next table depicts map-specific average scores with frequencies and percentages played.

Round Figures

Scores Over Rounds

The first plot depicts scores over rounds across all nights. That is, the first round of the second match is treated as round 5. Points are jittered for visibility.

Scores Over Rounds

The next plot facets the above information into separate days. The lines will be somewhat over-fit as individuals only have one data point per round.

Player-Course Score Distributions

The next plot shows the full distribution of scores for each map colored by player. Courses are sorted by their overall mean score–the map with the current highest mean score is Dragon Palace.

Player-Course Score Deviations

The next plot shows differences between each player’s overall average score and their average for the given course. For example, the plot indicates the difference between Neil’s overall average and his Sweet Sweet Kingdom average is -0.8.

Alternate Deviations

This plot provides an alternate visualization of the same information.